Sylon / Redshift wrote:
need for cheese: hopefully we'll finish the work around the end of this month. But you never know... It's game development where anything can happen, as usual. : )
Heh, I'm glad it's coming along well but let's not jinx it by talking about it more.
I know most of your time is put on developement (as it should be!) but it wouldn't hurt thinking about the marketing side of things. Now, I was thinking about some stuff that you could do that would be cost-free and wouldn't take too much of your time. I hope you don't mind some suggestions?
The website. It was okay when it launched, but now it's hopelessly outdated and with the updates become something of a mess. Please don't take this the wrong way but at this point it's just a liability instead of an assett. It's not making you look professional. Anyone looking at it now wouldn't even know about what you're doing right now. It's filled with stuff that isn't relevant anymore. It would be best to just dump it and replace with something new. Now I know you don't probably have the time to start making websites, but hear me out. A single white page with the barest essentials would be just fine. Just look at this website for Antharion:
http://orphicsoftware.com/index.htmlLooks simple but also professional, ne? You could even do with something even simpler than that. Just a bunch of new screenies on a white backgroud, a simple feature list, and some choice quotes from reviews for the original game. A link to iTunes store to buy the iPhone games. Just dump the rest. I'm guessing the games for old phones aren't selling gangbusters, that stuff just makes the site look like a piece of history instead of something still relevant. Better yet, put Legacy and those versions of Quest for outdated hardware in the site as non-supported freebies. I don't think there are going to be many people who would put a lot of time playing (and much less pay for) something on a phone they no longer use, or on a PC version that's running on a tiny window, but anyone who is going to demo the game for even a little is going to notice that the design is solid and you guys know what you're doing. It's also going to add to the word of mouth in communities where gridder fans hang out. It might earn you a news story or two. If they manage to remind your audience of your upcoming product, they are already more valuable to you than what you could realistically expect them to make you as paid products.
I think your biggest assett is the fact that you're doing a remake of a game that reviewed very well. Use those reviews! Some snappy "box quotes" on the front page would go a long way. Make sure you underline the nature of the game as a true oldschool RPG. The audience you're going after is typically real wary of mobile ports.
Just some thoughts.