I'm working on notes in order to create the most efficiently enchanted suit I can. Here are the notes I've made so far. What are your thoughts?
Amulet -
Helmet - 
Gloves -
Armor - 
Belt -
Cape - 
Left hand shield - 
Left hand weapon -
Right hand weapon - 
Ring -
Ring - 
Pants -
Boots - 
Strength
Dexterity
Endurance
Intelligence
Personality
HP
SP
AC
Lockpick
Disarm
Stealth
Alchemy
Environment magic
Mercantile
Persuade
Resistances
Magic  Poison  Paralysis  Disease
Questing suit - as follows
   enchant each item as high as it
    will go
   if a new item is found with higher
    capacity, enchant it and sell old
      one
     Amulet - personality
     Helmet - sp
     Gloves - dexterity
     Armor - hp
     Belt - strength
     Cape - persuade
     Lt hnd shield - ac
     Lt hnd weapon - dual wield, plus
                     same as rt hand
                     weapon
     Rt hnd - drain hp & sp, curse
                    poison paralyze etc,
     Bow, crossbow - drain hp & sp,
                    curse poison paralyze
                    etc,
      Rt hnd - throwing knives
                     As many things as
                     possible
     Candy cane staff - personality,
                  Persuade, mercantile
     Ring - lockpick
     Ring - disarm
     Ring - mercantile
     Ring - persuade, personality
     Ring - Magic resistance,
                 Poison resistance
     Ring - Paralysis resistance,
                 Disease resistance
     Pants - endurance
     Boots - stealth
Enchanting suit - all enchanting
Intelligence suit - all intelligence
Alchemy suit - all alchemy
			
		