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Post here about anything which is not about gameplay or the site.
by wolf3167 » Thu Jun 19, 2014 12:13 pm
I have recently set out to create an RPG on Unity, it will include co-op play and will be heavily inspired by The Quest and by old-school pen-and-paper RPGs. It will feature: -8 races to play as -18 classes to start as but players will be allowed to specialize completely from this point onwards -unique backgrounds to choose from, each with a different effect on your social relationships/combat skills -equipment from across different times, balanced by the fact that the more hi-tech a weapon is, the less it can be enchanted (and players of The Quest know how powerful enchantments can be  ) -VEHICLES and vehicle combat. -many quests to do together. -I will reveal more details later, but the real reason I posted here was to see if anyone had a piece of equipment or wanted to help come up with ideas. I have a crew of only 4 so it WILL take awhile. I will distribute it for free to anyone who asks, though. Redshift and Zarista will get a special thank you as well as anyone who helps . Thanks everyone,
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wolf3167
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by FR0D0 TBAGGiNS » Thu Jun 19, 2014 5:36 pm
Will it be PC only or will you release it on other devices as well?
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by wolf3167 » Thu Jun 19, 2014 7:57 pm
Most likely PC only due to the high level of inter-player relations and that I'm not goin through Apple's bullshit to release it on iOS. Not certain yet, though. May release a single-player version on iOS if it somehow is well-received. Don't get your hopes up, sorry.
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wolf3167
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by Prickett » Thu Jun 19, 2014 9:09 pm
I want a spartan style helm w/ a red plume. In what ways do you need help. I can't offer financial help, but is any other help needed?
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by wolf3167 » Fri Jun 20, 2014 1:40 am
Don't need financial help, but could use help designing several things: -player spells (summons, illusion magic, utility magic, holy magic, unholy magic, and attack magic are the types). I need individual spells -weapon and armor ideas. I can put in a special NPC with a quest to give a special item of your suggestion, but also wouldn't mind more than one idea from people. -monsters/enemies. I don't care if they use longbows or power armor, if they're human or a twelve-headed dragon. -vehicles that players can use in exploration/combat. Thanks all. Good forum community here.
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wolf3167
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by Prickett » Sun Jun 22, 2014 11:24 pm
ATVs, boats, trucks, helicopters, planes, 18 wheelers.
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by wolf3167 » Mon Jun 23, 2014 1:35 am
Just as an FYI, thanks Prickett, but the tech is gonna be more steampunk. Also, there will be no multiplayer. It's gonna be a free game with LOADS of content and you control a party, fighting for one of three nations. If it's successful I plan to release a multiplayer game in the same universe. I can give more info if y'all want.
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wolf3167
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by wolf3167 » Mon Jun 23, 2014 1:56 am
And Prickett's Centurion Helm is gonna be in the game.
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by Gaucho » Mon Jun 23, 2014 4:51 pm
Shame about the non-ios avenue as i play primarily iphone/ipad. But Good luck with it and hope it all goes well. What is the apple BS you refer to? i'm interested in sylus' experience with apple too. ( i have no affiliation with apple btw, just own their devices etc)
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by Prickett » Mon Jun 23, 2014 5:38 pm
Steam trains, steam boats. When you say steampunk, is that the era of the mid to late 1800s?
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by wolf3167 » Mon Jun 23, 2014 8:12 pm
Steampunk is basically an alternate technological timeline. Instead of B-52s (bomber jets) airships are the dominant air vehicle, and so on so forth. We don't need vehicle idea so much as ideas for equipment and magic spells.
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wolf3167
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by wolf3167 » Mon Jun 23, 2014 8:17 pm
And Gaucho- Apple is not very supportive of developers, especially small name developers (just ask Sylon). You have to pay a fee to put your game on your own device, another fee to have a closed beta, another to actually release the game, and another fee still to update it, which I plan to do often, adding new zones, etc. I plan to release it on PC for free by email distribution or something like that and maybe on Androids, as they are more dev-friendly. I don't have the funds to put the game on Apple and probably wouldn't make back my investment. I'm not in it for profit, but this is my first big game and I want to focus on developing for 1 or maybe 2 platforms without being hampered by constant fees.
If you want, Gaucho, you can beta-test and I can put in a unique item and quest for you.
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wolf3167
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by FR0D0 TBAGGiNS » Mon Jun 23, 2014 11:47 pm
What are the requirements to run these games on PC?
Also, is there any specific theme you're building your game around? Does everything have to be steampunk or will there be spells, weapons, etc. of all types? I'm just trying to better understand what kind of game you're making.
Perhaps you could add a bunch of stuff from movies and other games? References to other things like that are always cool to see in games. For example you could make a hat that looks like Link's hat from the Legend of Zelda and just change it's color or give it a clever name. I don't know if copyright would be a problem here but it's fine if the game is free right?
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by wolf3167 » Tue Jun 24, 2014 12:59 am
As I put in my first post here, there will be spells and technology of all types present. A fighter with a magically enchanted broadsword might be fighting a steam-powered robot.
Some more info: 1- There will be 7 crafts to engage in and level up in: Alchemy, smithing, leather craft, cloth craft, enchanting, jewel craft, woodcraft, and spell synthesis 2- there will be 3 nations to choose from at the start of the game. each has a unique storyline for about 60% of the game and they all converge for the last 40% in preparation for a final battle. The main story will take about 15 hours alone if you only do necessary tasks 3- there are 9 "factions" to join and complete quests for. Completing them all will probably take 40 hours. 4-there will also be at least 80 side-quests, each giving a special reward. There WILL NOT be any Grundy fetch quests, and each will be unique. Will probably take about 50 hours to complete all side-quests. 5-completing quests in a region gives your nation "influence" in that region. When your nation gains enough influence in a region it will build a fire base. From a fire base you can teleport to other fire bases, sell loot, and undertake hunts for particularly powerful monsters for a chance to gain rare loot and "hunt points" which can be exchanged for rare items and "end-game" equipment. Hunts are expected to take up at least 60 hours for a completionist and are the only way to fight some of the toughest beasts in the world. 6- the level cap of 50 will be raised with DLC, but there will be plenty of content. You can even buy houses and vehicles to get around in (they will probably not play a role in combat). Overall, there will be over 200 hours of content.
And Gaucho, I might put in some references to other games. Good idea. Would you like a unique item? What kind?
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wolf3167
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by Gaucho » Tue Jun 24, 2014 7:57 am
I would be very happy to play test as long as my laptop can meet the specs, i only have laptop and ios devices at the moment. I'd like to see a spell in your game called 'Voice on the wind'. I'll leave you to decide it's effect etc but it would be a nice reference to TQ.
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by wolf3167 » Tue Jun 24, 2014 11:27 am
Haha, that's actually a really clever idea! I will definitely use that one man.
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wolf3167
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by Gaucho » Tue Jun 24, 2014 10:56 pm
Maybe a protection/safety spell  Anyway, good luck, keep us posted!
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by wolf3167 » Wed Jun 25, 2014 12:36 am
I will
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wolf3167
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by wolf3167 » Wed Jun 25, 2014 10:17 pm
The game will not be too taxing on your PC, but you might want a fairly up to date model.
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wolf3167
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by CEZben » Thu Jun 26, 2014 8:51 pm
This is so cool wolf! I'm planning on buying a apple pc so i should be able to play it. I wish you best of luck
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by wolf3167 » Thu Jun 26, 2014 10:45 pm
Thanks. It's gonna release in 2015/2016 though, I'm the only programmer and this is my first big project. Will post updates.
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wolf3167
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by Joshua_is_good » Fri Jul 11, 2014 11:19 am
Just wondering are you using the free or paid version of unity?
There's only one moon but thine seconded moon is day
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by wolf3167 » Fri Jul 11, 2014 12:46 pm
The free, though if I can get enough donations for my next game, I plan to use either pro or a better engine. This is just a free game I'm making to (hopefully) attract donations for a future project which I will sell.
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wolf3167
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by Joshua_is_good » Sat Jul 12, 2014 12:45 pm
Ok thanks was just wondering.
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by wolf3167 » Thu Oct 09, 2014 9:34 pm
It's coming along well. I am not to the point where I can post screenshots yet, as that'll be a couple months from now, but I am definitely excited about it.
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