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Re: D&D

PostPosted: Fri Oct 31, 2014 11:52 pm
by Prickett
Alright, thanks wolf. And you too colors!

Re: D&D

PostPosted: Sat Nov 01, 2014 1:09 am
by wolf3167
Yeah, it's definitely an enjoyable experience, but I do feel that they tweaked the new editions to appeal to the younger "video game crowd".

Re: D&D

PostPosted: Sat Nov 01, 2014 1:24 pm
by Prickett
I know, it really pisses me off how all games are directed toward kids nowadays. It's like they just shut us out completely.

Re: D&D

PostPosted: Sat Nov 01, 2014 2:05 pm
by wolf3167
That isn't entirely what I meant, though you are somewhat correct. Again, you would have to play the older editions of DND to understand. While the new version (4) is not a BAD game, its biggest flaw (I believe) is its reliance on game boards and miniatures. While you can argue that they keep everyone "on the same page", I feel that they are too limiting a medium to play the game over. What I mean by this is that in the first couple editions of D&D, you didn't use the board, and instead relied on the DM's storytelling to "paint a mental picture of the world". When you compare this to a sheet of pre-arranged cardboard squares, the DM's storytelling, at least to me, will win out every time. When you use a game board, you HAVE to see it as the DM sees it, which can admittedly be a good thing (again, it keeps everyone on the same page) but I feel that the average D&D player is smart enough to visualize things in their head. :)

-my rant is over

Re: D&D

PostPosted: Sat Nov 01, 2014 6:46 pm
by Prickett
Ok, I see what you mean now. I'm sure there are pros and cons for both (having a board or not). I'm sure it's a lot easier to explore dungeons, and undergo combat, but like you said, you have to see it as the DM sees it. And as a side question, does AD&D remedy any of this, or does it just have a more complex rule system?

Re: D&D

PostPosted: Sat Nov 01, 2014 7:19 pm
by wolf3167
Both, actually. You don't use a game board, and the rules are more complicated, but not to the point where you'll never learn. You have to actually READ the books. As an aside, you will find that the DMG for AD&D is one of the best reads for those interested in fantasy as it includes many of Gygax' original thoughts on not just D&D but the fantasy genre and storytelling in general.

Re: D&D

PostPosted: Sat Nov 01, 2014 9:29 pm
by Prickett
Okay, I'll definitely have to check it out some time, thanks wolf!

Re: D&D

PostPosted: Thu Nov 06, 2014 1:41 am
by iDMAC
So recently my friends and I decided to set off on a D&D adventure, but we are stuck on where to start... should we start by buying the starters set or better off spend a little extra money and go straight to the players handbook? Thanks! :D

Re: D&D

PostPosted: Thu Nov 06, 2014 6:45 pm
by wolf3167
Don't buy a starting kit. It will last you two or three sessions and then you'll have to buy all the rule books. You want to get a copy of the Dungeon Master's Guide, the Monster Manual, and the Player's Handbook. These are the three assets you MUST have.

Re: D&D

PostPosted: Fri Nov 07, 2014 5:44 am
by wolf3167
I would also like to add that by going by the starter kits that WotC sells you won't really learn to play the game at all. You won't get the full experience- just a few prewritten encounters that were probably put together over a coffee break.

Re: D&D

PostPosted: Sat Nov 08, 2014 12:36 am
by abstractcolors215
Hey, I just saw an iOS game thats in the APP store called 'D&D:Lords of Waterdeep' if anyones interested..I havent played it but Touch Arcade gave it a 4.5 out of 5 stars. :]

Re: D&D

PostPosted: Mon Nov 10, 2014 11:59 am
by Prickett
Yeah, I've seen that game before; if you ever play it, tell me how it is.

Re: D&D

PostPosted: Mon Nov 10, 2014 2:05 pm
by wolf3167
Prickett, have you played your first session(s) yet? If so, how was it?

Re: D&D

PostPosted: Mon Nov 10, 2014 8:06 pm
by Prickett
We've played a few mock games (no exp, and no real campaign, just dungeons.) We plan to start the real deal today, as we have school off for Veterans Day, and no homework was given. I'll tell you how it goes.

Re: D&D

PostPosted: Tue Nov 11, 2014 2:16 pm
by wolf3167
Sweet! Good luck.

Re: D&D

PostPosted: Tue Nov 11, 2014 2:16 pm
by wolf3167
(That was late)

Re: D&D

PostPosted: Tue Nov 11, 2014 8:13 pm
by Prickett
Yeah, haha, just a bit. I DMed, and I set up a small dungeon, with a little puzzle. At the end, I had them fight a bug bear, which my sister died fighting him (I rolled a crit on his attack, haha.) We weren't really sure what to do after she died, so we took her to a priest to get revived; was this the correct thing to do?