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How did stewe leave redshift?

PostPosted: Thu Jun 14, 2012 12:46 am
by Matías111
I've always wondered this. Did he leave because of some big fight or something dramatic or just because he had to move on in life and do other things?:p

Re: How did stewe leave redshift?

PostPosted: Thu Jun 14, 2012 2:30 am
by Catacomber
He is and was a very talented programmer---I don't think anyone else could have squeezed as big a game as the Quest on windows mobile at the time the Quest first came out---2007. The last time I spoke to him via email he was interested in programming that involved more than games. We all have to move on at some point. Some great Greek once said you never step into the same river twice----life is always flowing.

Re: How did stewe leave redshift?

PostPosted: Thu Jun 14, 2012 6:49 am
by Sylon / Redshift
But if the river is good and you love it and it gets you somewhere, you should stay in. : )

The Quest was firstly released in Augusut 2006, by the way. But even Stewe could not finish it without Elendil because Stewe's job was mostly the game system with all the rules, he couldn't make any good graphic engine.

He left because a very simple reason: money. Back in 2007 when there were no big iPhone market and the PDA market already died, we couldn't find any way out and he was very frustrated that we worked so hard on The Quest but the incomes were not enough to keep us alive - at least it was not enough for him. Also, the love of gamemaking was not high enough in him so he got a normal programming job at somewhere else which gives stable monthly income until he retires. : )
But he was a hard worker, that's for sure. I talked with him a few months ago and asked to join again but he said he can't bear the stress of "will we have enough money for the next month or not" situations in this gamemaking area. Here you really have to trust yourself and your talent that the new product will give you enough income to live and start a new project. And it goes on and on all the time with every new project. I can take it - he can't, he loves the safety of a big company above his head but it's normal, usually people like to live like that.

Re: How did stewe leave redshift?

PostPosted: Thu Jun 14, 2012 6:55 pm
by Matías111
Sylon / Redshift wrote:But if the river is good and you love it and it gets you somewhere, you should stay in. : )

The Quest was firstly released in Augusut 2006, by the way. But even Stewe could not finish it without Elendil because Stewe's job was mostly the game system with all the rules, he couldn't make any good graphic engine.

He left because a very simple reason: money. Back in 2007 when there were no big iPhone market and the PDA market already died, we couldn't find any way out and he was very frustrated that we worked so hard on The Quest but the incomes were not enough to keep us alive - at least it was not enough for him. Also, the love of gamemaking was not high enough in him so he got a normal programming job at somewhere else which gives stable monthly income until he retires. : )
But he was a hard worker, that's for sure. I talked with him a few months ago and asked to join again but he said he can't bear the stress of "will we have enough money for the next month or not" situations in this gamemaking area. Here you really have to trust yourself and your talent that the new product will give you enough income to live and start a new project. And it goes on and on all the time with every new project. I can take it - he can't, he loves the safety of a big company above his head but it's normal, usually people like to live like that.


I think everyone is entitled to their own opinion. I assumed that you guys actually had other jobs and made games on the side:p do you and elendil work on other games besides the redshift games? If so then tell me there names because I love what you guys do(:

Re: How did stewe leave redshift?

PostPosted: Thu Jun 14, 2012 7:57 pm
by Sylon / Redshift
You can't develop such a big and complex game like The Quest in a part-time job... We had to work on it every day during 18 months. (And it was a very hard 18 months, usually games like this needs much more developers and time.)

Sorry but no, we are not working on any other games, we make different things in our spare time. Elendil loves to experiment in programming while I'm writing books and drawing pictures. : )

Re: How did stewe leave redshift?

PostPosted: Thu Jun 14, 2012 9:40 pm
by Matías111
Sylon / Redshift wrote:You can't develop such a big and complex game like The Quest in a part-time job... We had to work on it every day during 18 months. (And it was a very hard 18 months, usually games like this needs much more developers and time.)

Sorry but no, we are not working on any other games, we make different things in our spare time. Elendil loves to experiment in programming while I'm writing books and drawing pictures. : )


Oh ok(: well I'm sure that you would agree that those 18 months were worth it!

Re: How did stewe leave redshift?

PostPosted: Fri Jun 15, 2012 9:59 am
by Sylon / Redshift
Of course. : )

Re: How did stewe leave redshift?

PostPosted: Fri Jun 15, 2012 7:12 pm
by Turtleman
As good as Quest is I figured it was on probably over half the iPhones. I don't know how many that would be but it has to be a lot. This is too cool of a game not to be noticed that widely. It'd be a real shame if I'm wrong about the percentage of iPhone users who have it.

Do they give the developers any idea what market share their app has?

Re: How did stewe leave redshift?

PostPosted: Fri Jun 15, 2012 8:19 pm
by Sylon / Redshift
Yes, of course nowadays the iOS gets almost all Quest sales - but from 2006 to February 2009 (the iOS release of the game) our sales were mostly from Palm, Pocket PC and other PDA-like devices. The iOS release was a big boost, but not that big compared to the really popular iOS titles...

Re: How did stewe leave redshift?

PostPosted: Sat Jun 16, 2012 12:12 pm
by Matías111
Sylon / Redshift wrote:Yes, of course nowadays the iOS gets almost all Quest sales - but from 2006 to February 2009 (the iOS release of the game) our sales were mostly from Palm, Pocket PC and other PDA-like devices. The iOS release was a big boost, but not that big compared to the really popular iOS titles...


The only reason why it doesn't sell well is because not to many people know about it:p you should try those in game ads so people try the quest lite and perhaps theyll get hooked from there

Re: How did stewe leave redshift?

PostPosted: Sat Jun 16, 2012 5:57 pm
by Sylon / Redshift
The reason why it doesn't sell that good is because it has very dated graphics engine. Graphics are very important nowadays, and also it's not a popular title, it's a hardcore RPG. But it's OK, it was released years ago and the sales were enough for us. Now we are moving on to the next project. But of course when we'll make a mega super shiny full 3D wonder RPG, we"ll worry about the sales much more. : )

Re: How did stewe leave redshift?

PostPosted: Sat Jun 16, 2012 7:48 pm
by Matías111
Sylon / Redshift wrote:The reason why it doesn't sell that good is because it has very dated graphics engine. Graphics are very important nowadays, and also it's not a popular title, it's a hardcore RPG. But it's OK, it was released years ago and the sales were enough for us. Now we are moving on to the next project. But of course when we'll make a mega super shiny full 3D wonder RPG, we"ll worry about the sales much more. : )


Mega super shiny full 3D rpg?:0

And by the way graphics don't determine a games greatness, I prefer good content and out dated graphics instead of terrible content and good graphics:p

Re: How did stewe leave redshift?

PostPosted: Sat Jun 16, 2012 8:47 pm
by Sylon / Redshift
Me too, of course! But it's better to have good graphics with good content. : ) We'll have that, someday...

Re: How did stewe leave redshift?

PostPosted: Sat Jun 16, 2012 11:23 pm
by Matías111
Sylon / Redshift wrote:Me too, of course! But it's better to have good graphics with good content. : ) We'll have that, someday...


Till that day I'll wait(: you guys make great games!

Re: How did stewe leave redshift?

PostPosted: Wed Jun 20, 2012 11:51 pm
by abstractcolors3
Matías111 wrote:
Sylon / Redshift wrote:Me too, of course! But it's better to have good graphics with good content. : ) We'll have that, someday...


Till that day I'll wait(: you guys make great games!


I WILL WAIT TOO!! IM VERY LOYAL TO YOUR GAMES!! I WILL ALWAYS PLAY THEM!! :D

Re: How did stewe leave redshift?

PostPosted: Thu Jun 21, 2012 7:35 am
by Sylon / Redshift
Thank you. : ) We'll try to do our best.

Re: How did stewe leave redshift?

PostPosted: Wed Jul 04, 2012 5:33 pm
by Zax-fa
What books have you written? Cause I'd LOVE to read them!

Re: How did stewe leave redshift?

PostPosted: Thu Jul 05, 2012 10:09 am
by Sylon / Redshift
Thanks but they're in Hungarian language because we are Hungarians, so you can't read them... I'm writing of course mostly fantasy. : )

Re: How did stewe leave redshift?

PostPosted: Sun Jul 08, 2012 3:00 am
by Matías111
Sylon / Redshift wrote:Thanks but they're in Hungarian language because we are Hungarians, so you can't read them... I'm writing of course mostly fantasy. : )


*enrolls in hungarian class*

Re: How did stewe leave redshift?

PostPosted: Tue Jul 10, 2012 1:40 pm
by noobpod
Are there any ebook versions? We could always get by using a barely-decent translator xP

Re: How did stewe leave redshift?

PostPosted: Tue Jul 10, 2012 7:05 pm
by Sylon / Redshift
No, there are no ebook versions, sorry. : )