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This forum is for discussing anything related to The Quest editor.
by Matías » Tue Sep 25, 2012 7:09 pm
I have just begun to use the editor but I have a few questions on how to use it. Hopefully someone can help me....
How can I get more enemy characters? I've seen other expansions such as HOL or CCS and they seem to have enemies that aren't available in the editor. How would I be able to get more enemies(if that's possible)
Is there a way to make custom objects (ex: custom colored walls)
On my editor on the top it says "(modified)". Somewhere else on these forums I heard someone had to restart there expansion because it was on a modified version...is this what he meant? Also how can I get rid of it(if it is modified)
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Matías
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by KGold » Wed Sep 26, 2012 10:25 am
I'll help you gladly with all your editor questions. Click 'World' then 'advanced' then you'll find 'Manage Monster types, Manage Item types, Manage Map object types...There you can create eveything you'd like to. You can make custom walls, wall decorations, floor....so everything you can place onto the map. Movements of monsters, FPS pictures... (Otherwise, I'm writing it from a computer with no editor installed...so I'll write more details as I get home.)
If you have been really too busy, And you feel your head being dizzy, It's recommended to have a rest, I have a good offer-play the Quest! : )
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KGold
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by Matías » Wed Sep 26, 2012 5:49 pm
Thanks a lot. I have another question, how exactly do I make walls on top of walls or make certain areas in the ground have missing blocks(like a chasm for example)
Edit: also, when I modify the textures I get the (modify) above my window....what's that mean and is that ok?
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Matías
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by KGold » Thu Sep 27, 2012 7:05 pm
That means you have modified your world since your last save. So if you save again, it must be gone.
If you have been really too busy, And you feel your head being dizzy, It's recommended to have a rest, I have a good offer-play the Quest! : )
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KGold
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by Matías » Thu Sep 27, 2012 11:46 pm
Ok thanks I don't have any other questions at the moment so thanks again for your help! How's your expansion going by the way? Is it near completion?
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Matías
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by KGold » Fri Sep 28, 2012 6:01 pm
No, unfortunately. We're rebuilding the dungeons and recreating the NPCs currently. Because of school, we're having much less time than we had before. Anyway, if you have other questions about the editor, write it, I'll try to answer as fast as I can.
If you have been really too busy, And you feel your head being dizzy, It's recommended to have a rest, I have a good offer-play the Quest! : )
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KGold
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by wolf3167 » Wed Oct 03, 2012 1:59 am
Can you use custom maps possibly on the ipod touch versin?
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wolf3167
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by Jamie990 » Wed Oct 03, 2012 6:34 pm
No, not really. You can play them on the PC but Elendil needs to wave his magic wand to get them to work on I devices.
You have 20 save slots use them all. Save after every quest, save before going into a dungeon, save, save save!!
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Jamie990
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by gSpartan150 » Wed Dec 19, 2012 2:21 am
Yeah I need help on making a new map (hopefully will evolve into an expansion!)!
~Thanks, gSpartan (Vielen Dank! By the way Ich wette, Sie können nicht lesen.)
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gSpartan150
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by KGold » Fri Dec 21, 2012 10:52 pm
It's quite easy: 'File>New', then 'Map>Create Surface Maps' , set the size of the surface and the type of the terrain. (Be careful! Later, you may not place anything into the regions at the edges, because the game will crash! So if you set 8x8, you will be able to use only 6x6 of it.) To create dungeons: Map>New Map That's all, good luck!
If you have been really too busy, And you feel your head being dizzy, It's recommended to have a rest, I have a good offer-play the Quest! : )
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KGold
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by DeMenchev » Sun Mar 05, 2017 3:39 pm
I'd like to know how to make certain walking city NPCs to stay up all night, just like those ship captains can.
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DeMenchev
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by Gondel516 » Mon Mar 13, 2017 1:12 pm
I may be wrong, but I don't think the ship captains walk around
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Gondel516
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by DeMenchev » Mon Mar 13, 2017 1:17 pm
They don't. Why do they never disappear?
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DeMenchev
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by Sylon / Redshift » Wed Mar 15, 2017 8:11 am
As far as I remember all you have to do is create an object on it. Then you can select the visibility (set it to "yes" on both options). Usual walking city NPCs have no object on them.
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Sylon / Redshift
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by DeMenchev » Wed Mar 15, 2017 2:30 pm
Thanks very much!
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DeMenchev
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