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Enabling editor expansions

PostPosted: Sat Jan 15, 2022 12:14 pm
by KGold
This has probably been asked countless times, but since I couldn't find a proper answer on the forums, I'll ask here again. Let's settle this once and for all :)

So, here goes:
How do I get an expansion made in the editor to work in-game?
I have a map with entry from Matras, but it doesn't appear in Captain Verra's destination list.

The most frustrating thing about this is that I could do this some years ago, but I completely forgot.

Any help is appreciated! :D

Re: Enabling editor expansions

PostPosted: Sat Jan 15, 2022 6:50 pm
by Eyex
Why don’t you load in the Eyeland file and check for the script? You had the solution when we were developing that expansion.

Re: Enabling editor expansions

PostPosted: Sat Jan 15, 2022 8:21 pm
by KGold
It doesn't have anything to do with scripts. All I can recall is that you have to export the file, but I've no idea what's next :D

Re: Enabling editor expansions

PostPosted: Sun Jan 16, 2022 12:21 pm
by Elendil / Redshift
It's in the tutorial, under "Testing". ;)

To test your world, first select "File/Export for PC/mac". This will create a ".pak" file usable by the game. By default, the editor will export the file into the appropriate folder. (It's "Documents/The Quest/expansions". If you've exported the world somewhere else, copy the exported file into this folder.) To actually test the world, exit the editor and start the game.

Re: Enabling editor expansions

PostPosted: Mon Jan 17, 2022 2:43 pm
by KGold
Got it. Opened it, read it, tested it, it worked. Thanks! :D