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Islands of Monte

PostPosted: Thu Jul 19, 2012 2:36 pm
by KGold
Difficulty: Hi-level
Entry: Matras
Surface map size: 5x5

A small expansion with a buggy surface map.

Look at it here: ... sters#2385

However, as it's a small map, you can't get lost (terrain covers only 3x3 of the map)
But I larded it with good dungeons.
It'll be betatested soon.

Then I'll upload it, if you really want to play it without using surface map.

Re: Islands of Monte

PostPosted: Mon Jul 23, 2012 7:36 pm
by KGold
You can see 5 screenshots by clicking the link above.

Re: Islands of Monte

PostPosted: Tue Jul 30, 2013 11:31 pm
by KGold
The expansion is being betatested...I think it'll be available in a month.

The surface map looks almost OK, and I wrote this exp would be hi-level. Well, it won't. :)
It's a small map so it'll be mid-level.

So be patient and check back soon!

Re: Islands of Monte

PostPosted: Fri Aug 02, 2013 1:59 pm
by wolf3167
Quick question: are you going to try and release it for iOS? If so that is great!

Re: Islands of Monte

PostPosted: Tue Jan 07, 2014 10:06 am
by DeMenchev
It's delayed because of me.
This expansion is quite beautiful. It's not BIG, yet the main quest is long.
There are some nice puzzles :)
I doubt it'd get an iPhone release unless more sidequests and dungeons were added. Maybe it would :)

Re: Islands of Monte

PostPosted: Sun Dec 13, 2015 2:14 pm
by KGold
For those who have discovered this topic: Islands of Monte isn't dead, it's still under development :)
After some betatesting, I realized that the expansion needs a complete rework to exclude errors in dialogs and scripts.
The good news is that it seems like I will perform this rework with the new editor as the old one isn't compatible any more.
The bad news is that the editor isn't out yet, so it still has to wait. But at least it gives me time to add new ideas and thoughts to the map and the story.
(All credit goes to DeMenchev for helping me with testing.)

Thank you for your patience