The Quest IIRe: The Quest IIDoes this mean that you never got it to work on iPhone? I have a fully functional version of iDOS but would like to know how to get Legacy to work
Re: The Quest IILegacy works well in StyleTap for iOS.
Re: The Quest IICan anybody please advise what has happened to Quest II? It's been a while now with no update. Is it still going to be released?
Re: The Quest IIWe are working. It'll take a very long time. We'll write when appropriate.
Sylon might write some more, I prefer not to. (Even if there are plans or even things done, a lot can change. We'll definitely try and give more information, but I think we prefer to work to talking about the work. )
Re: The Quest III know its been a while and don't mean to pester, any news on Quest 2? Completed the main game and the official expansion pack, now going to move onto HOL1.
Any new news on quest 2?
Re: The Quest IISorry for not posting any news since a while... We are working on it, of course. Sometimes it's faster, sometimes it slows down because other tasks in our life. But we're working on it with Elendil. Only two members and a huge-huge game. It will be bigger than TQ1 of course, and TQ1 still took 2 years to complete with 3-4 members and no other tasks.
For Elendil, it means that he's alone with programming the whole game engine with the world editor from the very beginning, no reused TQ1 stuff this time, it will be a brand new, much more flexible and modern game. For me, just drawing all the graphics in such a high resolution means years of work, for example (partly because this time anything will be much better animated), but at last I can see the light at the end. And it's just a part of my task, I have to finish the writing and build the whole world with the editor. Some details for the graphics, just to let you see the amount of work I have to put in: TQ1's monsters just had one animation, from the front, as you see them walking and attacking - 1-2 attack frames, one hurt frame, and that's all. It doesn't look too realistic... So in TQ2 I drew and animated them from all sides, also they have at least 3-4 different, smooth attack animations (for better strategy variations and gaming experience), etc. To take it to numbers: one TQ1 monster had about 10 animation frames, while one TQ2 monster has about 80-100 frames. As for NPCs: in TQ1 you can see 2 men, 2 women and 1 child walking on the streets. In TQ2 you'll see at least 25-30 totally different NPC types. Also you will see (and hunt) animals here and there, etc. I have to draw them all. But I'm near the end, fortunately, I think on this Summer I'll finish all the graphic work at last, and on this Autumn I'll start to build the world itself with the editor - so don't expect screenshots before Autumn.
Re: The Quest IICool! You guys really deserve a kickstarter or patreon to fund this! I have a question, will it be possible to import characters from the quest 1 to 2?
Re: The Quest IINo, sorry - it will be a different game with different story and rules.
Re: The Quest IIJust noticed this project, and I hope it is progressing well. It seems to have been in development for quite a view years by now.
Re: The Quest IIHi
Any updates with the development Any juicy screensots
Re: The Quest IIWill post here any news when we'll have, I promise. No screenshots yet because the game engine is still not ready for that - we're progressing slowly, but we're working on it.
Re: The Quest IIYeah, what is going on ? Are you guys still on it ?
Re: The Quest IIYeah, of course. I'm done with all graphics and story, now waiting for Elendil to finish the editor so I can build the world. Sorry but sometimes it works like this during a long development - waiting. Of course as soon as I can present some screenshots from the new world, I'll post them here.
Re: The Quest IIThe Quest 2 editor will be completely new. It'll cater to The Quest 2, the features of which are not pinned down completely yet. In other words we just don't know yet what it'll be capable of.
That said, it's unlikely you'll be able to create "custom games" with it, sorry. But we'll try and keep every suggestion in mind. We'll release it after the game has been out (as it'll need extra work) and then we'll see how far we can take it.
Re: The Quest IIIt would really be cool if you would give a vampire race and a werewolf race.or have a way to get infected by them.
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