Improvements

News and suggestions during the development of The Quest's sequel. (Title is work in progress.)

Re: Improvements

Postby sostrange » Tue Jun 04, 2024 8:50 pm

Please think of a way for trainers to train skills above 100. Maybe with great great difficulty
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Re: Improvements

Postby sostrange » Sat Jun 15, 2024 12:11 am

Would be cool if I could read map notes without opening the map. For example, if I am facing a door, I could read the map note that I have made for that door by clicking/tapping on some button.
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Re: Improvements

Postby sostrange » Wed Jun 19, 2024 10:29 pm

It would be fun to see some statistics in game:
- number of hits given and taken
- average damage
- list of monsters/creatures killed
- list of books read
- number of mana spent ever
- number of spells cast
- average weight of backpack
- max weight of backpack
- max damage dealt and received
- number of potions drank
- number of scrolls read
- number of potions created
- number of conversations had
- number of steps taken
- number of locks picked
- number of hours slept
- longest streak without sleep
- number of different weapons wielded
- number of arrows shot
- number of long distance weapons shot
- biggest amount of xp gained in single instance
- fastest time to solve a quest
- number of quests solved, failed. accepted, rejected
- max amount of money ever in purse
- sum of all money ever gained
- number of secret doors/passages found
- number of map tiles discovered
- number of map notes written
- number of quick saves made
- number of load games
- number of real world minutes spent playing
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Re: Improvements

Postby sostrange » Fri Jun 28, 2024 9:09 pm

It would be nice if inventory defaulted to “last picked up” ordering, and user could change the ordering to alphabetical, weight, value and item type. Last chosen style of ordering would stay until changed by user.
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Re: Improvements

Postby sostrange » Fri Jun 28, 2024 9:10 pm

Would be nice if notes and books could be read in combat if user agrees to stand still and read, possibly getting killed in the process
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Re: Improvements

Postby Prickett » Mon Jul 01, 2024 8:06 pm

And if you put a negative effect that harms the PC, then part of the cost to enchant is refunded. Like a trade off for making a cursed item.
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Re: Improvements

Postby sostrange » Tue Jul 02, 2024 11:19 pm

When enchanting items, and accidentally clicking “Ok” without distributing all points (or at least 50% of all points) it would be nice to have a confirmation dialog. “Are you sure you don’t want to fully enchant the item?”
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Re: Improvements

Postby sostrange » Sat Jul 06, 2024 10:52 pm

I wish there was a ”Take all” button and that it could be configured to pick up only certain types of items. For example, I might want to pick up only gems, enchantable weapons, gold and “yellow quest items” but leave everything else on the ground
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Re: Improvements

Postby sostrange » Fri Jul 12, 2024 11:46 pm

It would be nice to be able to see message history, i.e. some kind of log of all the texts that have been shown to the player (discussions, pop up dialogs, etc)
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Re: Improvements

Postby sostrange » Sat Jul 13, 2024 9:56 pm

It would be nice if, when picking up items
from ground or containers, it would be possibly to immediately equip it. Current game requires one to first pick it up, then try to find it in inventory, and only then finally equip it.
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Re: Improvements

Postby sostrange » Thu Jul 25, 2024 10:44 pm

It may be an opinion divider, but money should have a weight. Of course, then you’d need to be able to drop it. And hoard it in huge piles in your home!
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Re: Improvements

Postby sostrange » Sun Sep 08, 2024 7:08 pm

Sometimes it would be nice to be able to restart some
module. I know it will tempt some people to grind for xp and loot.
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Re: Improvements

Postby EynSirMarc » Thu Jan 02, 2025 11:42 am

What little annoys in all the Quest, you can not dodge like in pc Dungeon Crawler.

So 2 monsters in the dungeon both fire at the first half dead at the 2nd monster almost dead, recharge energy, well brings nothing because monster 1 fires again and monster 2 also so only on energy charge.

Hope this will be changed in The Quest II.
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The Quest: SirMarc a Nogur Knight Monster Killer. ;) :D 8-)
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