The Quest II

News and suggestions during the development of The Quest's sequel. (Title is work in progress.)

Re: The Quest II

Postby EynSirMarc » Tue Jul 26, 2022 4:57 am

8-) 8-) 8-) 8-) 8-)beautiful Pictures.
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The Quest: SirMarc a Nogur Knight Monster Hitman. ;) :D 8-)
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Re: The Quest II

Postby Catacomber » Tue Jul 26, 2022 11:54 pm

This is well worth waiting for. Lovely detail.
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Re: The Quest II

Postby Prickett » Wed Aug 10, 2022 10:29 am

I know this is a question for Elendil; how far along is the editor? What’s left to do?
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Re: The Quest II

Postby Elendil / Redshift » Thu Aug 18, 2022 9:48 am

Prickett wrote:I know this is a question for Elendil; how far along is the editor? What’s left to do?

Hard to say. Map building is mostly done, now working on NPCs and quests. That includes gameplay features like NPC movement which need to be more involved than in The Quest so it's a large task. ;)
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Re: The Quest II

Postby Prickett » Sat Aug 20, 2022 2:08 am

I can only imagine. I’m glad progress is being made, keep at it!
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Re: The Quest II

Postby DeMenchev » Mon Aug 22, 2022 7:07 pm

Hi! I want to suggest one feature that's pretty much the "fame" thing but more realistic.

The player's fame in The Quest is based on inner or outer (opinion or religion) moral, and even then it's too static.

What I'd like to see is "fame" between NPCs based on personality disorders in NPCs you interact with. For example, being unfaithful to someone with BPD could make your reputation black among all shared acquaintances or making mistakes during a narcissist's quest (or humiliating him/her) could make the quest failed regardless of its result.

I believe it to be a fact that most evil comes from normal people being unfaithful rather than from "toxic" "crazies" who suffer from a personality disorder. They can feel things that others will never feel, so they're just reminding us what it is we can't see.
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Re: The Quest II

Postby Prickett » Thu Aug 25, 2022 7:02 pm

I like this idea, it would require you to be more observant as to what type of NPC you’re dealing with before you choose your speech option.
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Re: The Quest II

Postby EynSirMarc » Thu Sep 08, 2022 5:28 pm

Hero moved in real time, would be nice. ;) :) ;) :) 8-) 8-) 8-) 8-) :D :D
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