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Re: The Quest II

PostPosted: Sat Nov 13, 2021 8:13 pm
by ScreamThatShyt
Any news and maybe a rough time period for the release ?
Keep it alive guys !

Re: The Quest II

PostPosted: Wed Nov 17, 2021 7:42 pm
by Sylon / Redshift
Yep, the project is alive of course - tomorrow will be the Big Day, we'll post the first half-official screenshots from TQ2 (not final shots, the game is under development), so hang on!! :)

Re: The Quest II

PostPosted: Wed Nov 17, 2021 11:07 pm
by Prickett
That’s incredible news, I’m very excited!

Re: The Quest II

PostPosted: Thu Nov 18, 2021 2:31 pm
by Sylon / Redshift
Alright folks, here are the very first - half-official - screenshots from The Quest's sequel:

http://redshift.hu/betrayed.html

This page also contains some basic background info about the game - more info will come soon!

Remember that they're "work in progress" screenshots so many things are missing. Walking NPCs are not walking, just standing, for example. :) There are no clouds in the sky yet, and so on. But at least you can have a basic feeling of the game.
This time the shots are taken from the main city's first two sections: the travelers' and the trading quarters. Next time we'll go to other quarters, then we take a look outside the city. :)

Re: The Quest II

PostPosted: Thu Nov 18, 2021 3:26 pm
by Dinamitardo
The images posted show the great work being done.
I look forward to the release of this new version.
Thanks Sylon

Re: The Quest II

PostPosted: Thu Nov 18, 2021 5:02 pm
by Eyex
These images look wonderful! Amazing job, I can not wait to see the game in motion.

Re: The Quest II

PostPosted: Thu Nov 18, 2021 5:03 pm
by KGold
I love everything about these screenshots already! The detail, the way the original game's charm is preserved...
I'm unspeakably excited to see this world come alive one day :o

Re: The Quest II

PostPosted: Thu Nov 18, 2021 7:27 pm
by mistcloakedmountains
Looks beautiful. I'm so excited about this! Do those angled shots mean that it doesn't use 90 degree rotation?

Re: The Quest II

PostPosted: Thu Nov 18, 2021 7:49 pm
by Elendil / Redshift
mistcloakedmountains wrote:Looks beautiful. I'm so excited about this! Do those angled shots mean that it doesn't use 90 degree rotation?

It'll be grid based just like The Quest. Sylon probably created the shots while turning. ;)

Re: The Quest II

PostPosted: Thu Nov 18, 2021 8:19 pm
by Prickett
These shots look incredible! The depth and detail look amazing. I look forward to seeing this game released!

Re: The Quest II

PostPosted: Sat Nov 20, 2021 11:51 pm
by siegfriedcrow
The shots look amazing! Sorry if it was mentioned before in this thread and I just didn't notice it, but the update mentioned "real time" gameplay. Does this mean combat is in real time now instead of turn based like The Quest? Or is movement in real time and it switches to turn based for combat?

Re: The Quest II

PostPosted: Sun Nov 21, 2021 3:16 pm
by Elendil / Redshift
siegfriedcrow wrote:Does this mean combat is in real time now instead of turn based like The Quest? Or is movement in real time and it switches to turn based for combat?

Fully real time. It won't be hectic or anything and it'll be adjustable so everyone can find the comfortable speed for themselves.

Re: The Quest II

PostPosted: Mon Nov 22, 2021 11:24 pm
by Angel The Wonder Dog
Will there be more support for female characters? The original game (mostly it's expansions) didn't have much support on female characters (female pronouns and other stuff in conversations in the game) and i'd like to see more support for that.

Re: The Quest II

PostPosted: Tue Nov 23, 2021 7:24 pm
by Bryan Miller
Looks incredible guys! Amazing work! If you can't or are not allowed to answer this I totally understand, but is it currently just planned for pc and mobile or is a console release also a possibility?

Re: The Quest II

PostPosted: Tue Nov 23, 2021 10:51 pm
by Sylon / Redshift
Angel: this time you'll be with a party of heroes (4 of them) so there will be no conversations between one exact player (she or he) and a non-player character like it was in The Quest.

Bryan: PC, Android and iOS are for sure, and yes, a console release is also planned. But just planned - we'll see. :)

Re: The Quest II

PostPosted: Mon Dec 13, 2021 5:50 am
by DeMenchev
I love you guys. Please, don't forget international support. And an even better editor support is something I hope for as well, I pray for your success, and expansions for your games make their value 1000% or something

Re: The Quest II

PostPosted: Wed Dec 15, 2021 2:12 am
by TheHuncho
I just finished the Fire and Ice expansion and came here to see about a sequel WOOHOO… Glad yall are still working on it because those screenshots look amazing. The sunlight added makes a world of difference!

Re: The Quest II

PostPosted: Sun Dec 19, 2021 4:15 am
by Prickett
I have an idea for food items. Add a counter that is tied to the length of time the party has had the food item in theirs inventory. As the in-game time progresses, the food goes from good (providing a full nights’ sleep with bonus health for humans, unusable for undead), to stale (full nights sleep for either human or undead characters, with no bonus), to rotten (full nights’ sleep with bonus for undead, unusable for humans). This will add a time component to the consideration of holding onto food items. This will also be a buff to Rasvim characters.

Re: The Quest II

PostPosted: Thu Mar 24, 2022 4:09 pm
by Sylon / Redshift
Android requirements changed substantially by the end of 2021 and it took way more time than we anticipated to update The Quest. We are back to building Betrayed now though. :) Enjoy the new screenshots:

http://redshift.hu/screenshots/betrayed ... shot05.jpg
http://redshift.hu/screenshots/betrayed ... shot06.jpg
http://redshift.hu/screenshots/betrayed ... shot07.jpg
http://redshift.hu/screenshots/betrayed ... shot08.jpg

Next time we'll go outside and check the nature. :)

Ps: thanks for the idea about the food Prickett, but we already have a "food handling system" for this game and don't want to make it even more complex. :)

Re: The Quest II

PostPosted: Sat Mar 26, 2022 4:38 am
by Prickett
Understandable, no need to further delay development. I’m glad you’re back at work on Betrayed! I love the shadows in the screen shots. Will they be dynamic and move as the sun makes its way across the sky?

Re: The Quest II

PostPosted: Tue Mar 29, 2022 10:40 pm
by Sylon / Redshift
Yes, of course. And when the Sun goes down, you'll see the Moon raising - at least if there will be not too much cloud in the sky. :)

Re: The Quest II

PostPosted: Wed Mar 30, 2022 5:36 am
by Prickett
Excellent! I’m so excited to get lost in this world you’re creating. :)

Re: The Quest II

PostPosted: Thu Apr 21, 2022 12:01 am
by epoch32
So the screenshots confuse me, is the gameplay turn-based like TQ1, or is it similar to the real-time combat of early Elder Scrolls games?

Re: The Quest II

PostPosted: Wed May 04, 2022 6:04 am
by Eyex
If I am right Elendil or Sylon said in a previous post that the game will be grid based like The Quest, but not turn based. The screenshot must have been taken while actually turning the player inside the editor.

Re: The Quest II

PostPosted: Mon Jul 25, 2022 1:41 pm
by Sylon / Redshift
It's Summertime, so let's go out for a walk in the nature! Here are the newest screenshots from The Quest's sequel, featuring dark forests, shiny-sunny fields and snowy places.
Next time we'll travel into the Dark. :)

http://redshift.hu/screenshots/betrayed ... shot09.jpg
http://redshift.hu/screenshots/betrayed ... shot10.jpg
http://redshift.hu/screenshots/betrayed ... shot11.jpg
http://redshift.hu/screenshots/betrayed ... shot12.jpg

(And yes, Eyex is right, the game will be grid based but not turn based.)