New Races?

News and suggestions during the development of The Quest's sequel. (Title is work in progress.)

New Races?

Postby bonesreturns » Sun Aug 03, 2014 1:20 am

in the new quest, will there be any new races? :D :D :D :D
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Re: New Races?

Postby Prickett » Sun Aug 03, 2014 3:20 am

I hope so, though I've heard nothing. I would love to see a dwarf be added! What new races were you looking for?
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Re: New Races?

Postby wolf3167 » Sun Aug 03, 2014 10:41 am

More races would be a nice feature and will presumably be added to the game, but if anything I would rather see the five existing races balanced properly and magic give each some unique dialogue (other than Rasvim) as well as a unique quest or two.
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Re: New Races?

Postby mangoose » Mon Aug 04, 2014 3:52 am

I'm kind of hoping for some non human, possibly non humanoid races with more unique abilities
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Re: New Races?

Postby bonesreturns » Mon Aug 04, 2014 6:03 am

i'm hoping for a race completly made up like all the others which can use all magic
though, a orc race would be cool
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Re: New Races?

Postby wolf3167 » Mon Aug 04, 2014 12:37 pm

So a Derth?
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Re: New Races?

Postby FR0D0 TBAGGiNS » Mon Aug 04, 2014 5:04 pm

Derths are truly the superior race. It is only natural that the people want more of them. Perhaps what we need isn't new races (Though more would be greatly welcomed), but more customization of the races that we already have. And a way to punish foolish NPCs who insult us in-game.. That would be nice.
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Re: New Races?

Postby wolf3167 » Tue Aug 05, 2014 12:29 pm

That would be extremely nice.
"Hi corpse breath"...
(Guards discover body of a middle-aged Etherim two hours later)

And no way, Etherim is clearly the best race! Derth get bonuses to only magical attributes, Etherim are kickass in general!

Race war!
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Re: New Races?

Postby FR0D0 TBAGGiNS » Tue Aug 05, 2014 9:13 pm

My Derth will cut down anyone who dares oppose him. You petty Etherims don't stand a chance.
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Re: New Races?

Postby Prickett » Tue Aug 05, 2014 10:19 pm

Nogur anyone?
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Re: New Races?

Postby wolf3167 » Tue Aug 05, 2014 11:25 pm

Nah, Etherim is the most balanced. Played one to level 140. THAT is grinding. :)
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Re: New Races?

Postby Prickett » Wed Aug 06, 2014 12:04 am

Holy crap! I didn't even know levels went that high! But once you get a nogurs magic resistance up, he'll destroy anything.
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Re: New Races?

Postby FR0D0 TBAGGiNS » Wed Aug 06, 2014 3:50 am

Wow, what were your stats like at that level?
Here are mine:
LV:26
STR: 385
DEX: 471
END: 671
INT: 200
PER: 92
AC: 908
HP: 2462
SP: 775
All Resistances are at 100%
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Re: New Races?

Postby wolf3167 » Wed Aug 06, 2014 2:13 pm

I can check when I get to my ipod. They were ridiculously high, complemented by my mathematically perfected gear. Prickett- I believe there IS no level cap.
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Re: New Races?

Postby UKayeF » Thu Aug 07, 2014 2:39 am

New races would definitely be an awesome feature, though I think they should each have more unique features (such as unique spell classes or poisonous/infectious attacks).

I would also love to see a stealth ability, temporarily hiding you from the enemies or even sneaking up on foes.

Moreover I would be pleased if there were some amplification spells for you to deal more melee/distance damage or to walk faster (2 tiles/turn instead of one) or to simply dodge enemy attacks.
These skills should imho be bound to certain races (how about an elven race for instance?)
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Re: New Races?

Postby TheObsidian » Thu Oct 16, 2014 7:40 pm

Wow. No love for the Rasvim? Dang guys, yall clearly are missing out on the true superiority of the undead
"This won't stop your soul from getting ripped out, but at least you'll look good when your corpse hits the ground."
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Re: New Races?

Postby RagnaInfinity » Wed Oct 22, 2014 6:47 pm

As we know the current existing races all represent a style of character:
Rasvim --> Undead
Seiry --> Thief
Etherim --> Elf(?)
Derth --> Magic user, teacher
Nogur --> Warrior

Imo these races are pretty well defined, just need better balancing and more interactions between races and make them more distinct to each other.
If any suggestion about new races I would suggest something like:
(New race A): focuses on physical defense and resistant to diseases. Has a sense of honour and vows to protect innocent people, and is generally respected by either humans or other races.
(New race B): half dragon half human. With the blood of dragons they have excellent talent in attack magic and beyond-average physical strength and endurance. Their resistance against physical or magical damage is also better than average human or even Etherims, however they have extremely terrible recovery as normal healing potions and magic has reduced effect on them as well. Socially they don't interact with people much, keeping things to themselves makes them seem distant to others.

These are currently what I came up with :p
Feel free to discuss tgt ;)
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Re: New Races?

Postby Mrschmink » Sun Oct 26, 2014 5:14 am

I want a half hobbit/ half giraffe? Hmm no not that one... But half breeds are a cool idea!! Like mixing a nogur with a derth or sumthin? They gain some class specific abilities as well as lose some?
Rasvim
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Re: New Races?

Postby Prickett » Sun Oct 26, 2014 12:57 pm

You know, those races actually sound pretty good. They seem well balanced, having flaws to match their strengths.
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Re: New Races?

Postby wolf3167 » Sun Oct 26, 2014 3:25 pm

While I think that we need to be able to choose from more races (that are a little more balanced this time around), I think that expansion developers would love to be able to create their own races. This would most definitely lead to some interesting gameplay :).
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Re: New Races?

Postby abstractcolors215 » Sun Oct 26, 2014 4:27 pm

Creating their own characters WOULD be interesting..Just think of the variety there would be!! :D
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Re: New Races?

Postby Mrschmink » Mon Oct 27, 2014 3:45 am

What's with every race having magic vulnerability besides one? I'd like some balanced ones too
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Re: New Races?

Postby wolf3167 » Mon Oct 27, 2014 4:27 pm

Mrschmink wrote:What's with every race having magic vulnerability besides one? I'd like some balanced ones too


That's chiefly what I meant by saying "a little more balanced this time around."
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Re: New Races?

Postby Void000 » Sat May 23, 2015 8:38 pm

I like the idea of having non-cliche races, such as illithid type mindflayers, and naga, as well as possibly something aquatic. I also likes "minotaur" as a chooseable race, and if they decide to include, a berserking ability, which removes armor class, but increases damage/hits per turn.

Btw, dual wield should hit twice. Not just one swing with a weapon, but both weapons animated--something like that. Whereas two-handed would have only one swipe.

Also, I hope they put out a more helpful manual this time, I still can't figure out what some of the enchantments mean, such as "fortify unholy." Lastly, I hope this game arrives on Steam! :D
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Re: New Races?

Postby Longbow520 » Thu Mar 31, 2016 12:39 pm

Ok so elves (high elves, ice elves, snow elves) would be AWESOME!!! Dwarves would be neat (although let's face it Elves are WAY cooler than dwarves although they make good set pieces) (I.e. dwemer ruins, dwarven equipment, dwarven robots). An equatic race would be nice (it's not actually my idea I'm just agreeing), and orks would be cool to, and maby goblins.
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