New Races?

News and suggestions during the development of The Quest's sequel.

Re: New Races?

Postby Death warmed over » Mon Nov 20, 2017 11:08 pm

It would be nice to add a plain basic human, no pluses or minuses in anything.
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Re: New Races?

Postby Throbbinwood » Sat May 19, 2018 3:25 am

1 Centaur - stronger, faster, tougher, but all armor needs to be modified (prohibitively expensive, and gets worse over time). Rural people and towns love and respect them, but nobles and city folk spit on them.

2. Celestial - committing even small crimes cause diseases and sickness, and they can become permanent if you don't work hard to redeem yourself.

3. Carrier - though you suffer no symptoms, you carry a terrible disease, and you can infect others through both magic and physical attacks. Major bonuses, but only Rasvim truly accept you. Reputation cap.

4. Fated Trainer - your stats are both powerful and random, so you can't control character growth as well, but you get a baby dragon animal companion. Royal families fear you because there is a prophecy and a historical precedent for your race to be part of a coup.

5. Fey - innate magic and defensive dodge make up for greatly reduced physical presence. All races honor and respect fey, but there are persistent annoying myths, like people chasing you for your diamond turds (which you definitely DO NOT have).

6. Addicts - potion use has caused permanent genetic changes, but you spend time and money devoted to pursuing a fix, including MANDATORY quest chains from hell. All races and cultures openly despise and deceptively seek to manipulate you. Reputation cap.

Some of these seem more like classes, but a decent writer could amend that in a few minutes.
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