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Improvements
Posted:
Mon Feb 05, 2018 7:20 pm
by Death (warmed over)
Make it possible to email a game save, pretty please with honey on it.......
Re: Improvements
Posted:
Sun Feb 24, 2019 6:37 pm
by Zorro8183
I think you should restore the ability to make potions with multiple effects that can be homemade
Also please add Mithral (sorry my spelling isn't too good) and adamantium equipment (to my knowledge these two types of equipment WERE available in the what I believe is now referred to as "The Quest Classic"; when it was just available for PDA and PC)
Re: Improvements
Posted:
Sun Feb 24, 2019 11:34 pm
by Zorro8183
Can you please give us our own place with PERMANENT storage so we would have a place to store extra stuff if we don't need it at the moment? If this is not possible can you please institute a sort of "bank" that would be able to store our stuff (kind of like a merchant but with the ability to store stuff for the character)? Maybe be able to purchase extra space?
Re: Improvements
Posted:
Mon Feb 25, 2019 9:06 am
by Sylon / Redshift
Yep, TQ2 will have permanent storage places, and also a bank for your money.
Re: Improvements
Posted:
Wed May 01, 2019 8:03 am
by DeMenchev
Is it possible to have some fonts to choose from in the next game? I find the new fonts more difficult to read compared to the TQ Classic font. It's quite subjective, and I think it would be great to be able to pick font that matches each player's tastes the most.
Re: Improvements
Posted:
Fri May 03, 2019 5:37 am
by DeMenchev
Oh, my complaint is about is the size of the font. I rehabilitated my iPhone 4s and found out it's quite easy to read on a small screen. I wonder if anyone else feels that way too. Maybe it's just a matter of habit.
Re: Improvements
Posted:
Thu May 16, 2019 4:20 pm
by wy477wh173
I'm replaying on Android and realizing that the ability to hide quests would be really nice. The current tracker-less quest system is nice enough, but sometimes having 1-2 pages of open quests is confusing when I re-open the game.
On PC this isn't nearly as big a deal, as I'm normally playing for 2-3 hours not 15-20 minutes.
Taking that a step further, the ability to cancel an active quest would be cool? Obviously it wouldn't be pheasable for an important plot critical quest, but maybe for the side/fetch quests?
Re: Improvements
Posted:
Wed May 22, 2019 2:05 pm
by Sylon / Redshift
Okay, various font size and the possibility of cancel/hide quests is on our todo list, at least for consideration.
Re: Improvements
Posted:
Wed May 06, 2020 2:31 pm
by nico7550
Hi,
I'm color-blind, can the square selection on map screen be in some bright color or a dark one (or a selction of colors).
When playing on the quest on androis, it's sometime hard for me to see where is the square showing where I'm.
Another small point, when a popup text pop, if I'm press a movement key too fast, I didn't have time to read it... maybe adding an option to force confirmation or not...
Thanks
Re: Improvements
Posted:
Tue Jun 30, 2020 5:07 pm
by Lupinos
Since the Game will also have an Editor, please imlement PNG Support!
The 32 Bit BMPs drive me nuts, because I have no PS and GIMP does not export them correctly.
Re: Improvements
Posted:
Wed Apr 10, 2024 7:51 pm
by sostrange
Custom notes added on the map are now always indicated by a green icon. It would be super if i could pick an icon and color for the note
Re: Improvements
Posted:
Sun Apr 14, 2024 10:15 pm
by sostrange
Would be nice if the map was zoomable, since sometimes it is too small when playing on the phone. Just let me zoom it to 500% bigger and i’m very happy
Re: Improvements
Posted:
Mon Apr 15, 2024 8:22 pm
by sostrange
Would be nice if the map shows visited areas (visited = player actually has stepped on that square) in some brighter colour and non-visited (just seen, but not actually stepped on) areas in some darker colour.