Dynamic objects

News and suggestions during the development of The Quest's sequel. (Title is work in progress.)

Dynamic objects

Postby Prickett » Tue Jun 15, 2021 8:57 pm

Would it be possible to have trees sway by giving them several different positions and have them play on a loop? (Similar to how water shimmers and monsters take steps). This would give the game world a much more dynamic feel.

You could also make wind louder and trees sway more when it gets stormy outside.
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Re: Dynamic objects

Postby Sylon / Redshift » Thu Jun 17, 2021 11:34 am

It's an interesting idea, but we have to balance the work necessary with the achieved result, and in this case this would be a bit too much work. :) But thanks for the suggestion! (We already have ideas for making the world more dynamic, we'll see which one will be in the final game.)
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Re: Dynamic objects

Postby Prickett » Thu Jun 17, 2021 3:57 pm

Awesome, I look forward to seeing it!
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