News about the game
Posted: Sat May 30, 2015 9:06 pm
Hello everybody,
This is the forum for Redshift's upcoming game. Its working title is Grendelmoore. The game is still under development. (Well, it's under development since years, but it went through many changes during the years and now the game which was started as a fantasy card game is more of a fantasy board game.) The release date is somewhere at the second half of 2015.
So for those who don't know what this whole thing is: back in 2011 we decided to take the card game which you can play in The Quest's inns and make it a standalone game, with more details, complex rules, better graphics, own story, selectable game modes and so on. The idea remained the same, but the too much complicated first ideas of game rules got simplified during the years and instead of cards now you'll have "magic coins" or call them whatever you want. You have to collect them and play with them on your way to the palace of the city of Mithria (remember this city from The Quest?), where in a final match against the best gamers the winner can get the Big Fat Final Prize of course.
The game has four different decks: Warrior, Sorcerer, Necromancer and Overlord. Each deck has 25 different types of collectable coins and two very rare special ones (the heroes). So the full game has 100 + 8 types of coins, with different attributes and roles. Some of them are like action cards with instant effects, some of them are marks with effects which lasts x game turns, some of them are creatures which you can place onto the gaming board and move them there, battle with them or occupy special nodes on the field which are having special effects. And also there is a fourth type of coins: the heroes, the best, very rare creature coins with unique abilities.
The game looks similar to The Quest's inn games: a table/board, the two players' portraits and health points in two opposite corners, the own deck of cards/coins at the top/bottom of the screen, and of course the game field (or battle field) takes place in the center.
The goal is also similar to The Quest's card game goal: you have to defeat the other player, which means lowering his/her health to zero while trying to keep your health above zero. You can do this directly with action and mark coins on enemy and on yourself or with capturing special damaging or healing nodes on the board with your creatures - it's up to you.
So, about the board: you can find the biggest change in the gameplay here. These are magic boards with small, circle-shaped "slots" or fields for the creature coins. These slots are connected with each other with tunnels, some slots are having special effects (we call them nodes). You can place only the creature coins into these slots to activate the table, all other coins you have to use directly on the enemy or on yourself or play with them as marks.
The board (with its special nodes, connection tunnels, number of slots, graphical style, etc.) will always change as you go from place to place during your adventures. Just like in The Quest, you can step inside inns or gambling houses, but also you can get inside houses, caves, ships, magic towers etc. where also new game boards and players are awaiting you.
All gaming places will have own, local rules: for example, in one inn you can play only with warrior coins, at the other place you can play for winning a rare necromancer coin, another place has short match time with limited number of turns, again another place has a limitation of the number of coins you can have in your deck, etc. Some new players will appear only if you already defeated another player, some new gaming places will be activated only after you have a special coin in your deck, etc.
During your adventures (if you choose the main champaign game mode) you will get not just one deck's coins but various coins for various decks. At any time you can check your "inventory screen" where you can see all coins you got until now (you can have as many coins from one type as you want) and also you can build your own actual deck here. For example, making a "best of warrior and overlord" mixed deck, or putting in only creature coins, or collecting a "healing only" deck to have as much healing coins for your creatures and for yourself as you can, etc. It will all depend on the actual gaming place's rules or on the strategy you choose to defeat your current enemy.
The main goal is to get to the city's palace and defeat the big boss, of course. From the game's intro you'll know what to do, why you go to this challenge, what's your main mission and what's the real final prize.
The story, all the rules, graphics, decks, gaming places, the intro, the enemies and any other game-related stuff are already done, now we only have to wait for our programmer, Elendil to make the game's AI (artifical intelligence). Then, when you'll be able to play a match against an enemy, the first beta testings can start.
-----
Okay, that's it for now. I'll post more info about the game later, also I think I'll start a Facebook page for Redshift soon, where we'll place any news we'll have.
Now I'm posting here some screenshots from the game. Remember that all these stuff are under development so many elements can (and will) change in the near future. Many animations are missing now, and even the lighting effects are missing, they will appear in later versions. This version is only for us, for testing. Not even the letters we use here or there will remain the same. But at least you'll get the picture how the game will look.
By the way, the graphic style is the usual Redshift style: classic hand drawn, no 3D. I hope you'll like it. : )
This is the forum for Redshift's upcoming game. Its working title is Grendelmoore. The game is still under development. (Well, it's under development since years, but it went through many changes during the years and now the game which was started as a fantasy card game is more of a fantasy board game.) The release date is somewhere at the second half of 2015.
So for those who don't know what this whole thing is: back in 2011 we decided to take the card game which you can play in The Quest's inns and make it a standalone game, with more details, complex rules, better graphics, own story, selectable game modes and so on. The idea remained the same, but the too much complicated first ideas of game rules got simplified during the years and instead of cards now you'll have "magic coins" or call them whatever you want. You have to collect them and play with them on your way to the palace of the city of Mithria (remember this city from The Quest?), where in a final match against the best gamers the winner can get the Big Fat Final Prize of course.
The game has four different decks: Warrior, Sorcerer, Necromancer and Overlord. Each deck has 25 different types of collectable coins and two very rare special ones (the heroes). So the full game has 100 + 8 types of coins, with different attributes and roles. Some of them are like action cards with instant effects, some of them are marks with effects which lasts x game turns, some of them are creatures which you can place onto the gaming board and move them there, battle with them or occupy special nodes on the field which are having special effects. And also there is a fourth type of coins: the heroes, the best, very rare creature coins with unique abilities.
The game looks similar to The Quest's inn games: a table/board, the two players' portraits and health points in two opposite corners, the own deck of cards/coins at the top/bottom of the screen, and of course the game field (or battle field) takes place in the center.
The goal is also similar to The Quest's card game goal: you have to defeat the other player, which means lowering his/her health to zero while trying to keep your health above zero. You can do this directly with action and mark coins on enemy and on yourself or with capturing special damaging or healing nodes on the board with your creatures - it's up to you.
So, about the board: you can find the biggest change in the gameplay here. These are magic boards with small, circle-shaped "slots" or fields for the creature coins. These slots are connected with each other with tunnels, some slots are having special effects (we call them nodes). You can place only the creature coins into these slots to activate the table, all other coins you have to use directly on the enemy or on yourself or play with them as marks.
The board (with its special nodes, connection tunnels, number of slots, graphical style, etc.) will always change as you go from place to place during your adventures. Just like in The Quest, you can step inside inns or gambling houses, but also you can get inside houses, caves, ships, magic towers etc. where also new game boards and players are awaiting you.
All gaming places will have own, local rules: for example, in one inn you can play only with warrior coins, at the other place you can play for winning a rare necromancer coin, another place has short match time with limited number of turns, again another place has a limitation of the number of coins you can have in your deck, etc. Some new players will appear only if you already defeated another player, some new gaming places will be activated only after you have a special coin in your deck, etc.
During your adventures (if you choose the main champaign game mode) you will get not just one deck's coins but various coins for various decks. At any time you can check your "inventory screen" where you can see all coins you got until now (you can have as many coins from one type as you want) and also you can build your own actual deck here. For example, making a "best of warrior and overlord" mixed deck, or putting in only creature coins, or collecting a "healing only" deck to have as much healing coins for your creatures and for yourself as you can, etc. It will all depend on the actual gaming place's rules or on the strategy you choose to defeat your current enemy.
The main goal is to get to the city's palace and defeat the big boss, of course. From the game's intro you'll know what to do, why you go to this challenge, what's your main mission and what's the real final prize.
The story, all the rules, graphics, decks, gaming places, the intro, the enemies and any other game-related stuff are already done, now we only have to wait for our programmer, Elendil to make the game's AI (artifical intelligence). Then, when you'll be able to play a match against an enemy, the first beta testings can start.
-----
Okay, that's it for now. I'll post more info about the game later, also I think I'll start a Facebook page for Redshift soon, where we'll place any news we'll have.
Now I'm posting here some screenshots from the game. Remember that all these stuff are under development so many elements can (and will) change in the near future. Many animations are missing now, and even the lighting effects are missing, they will appear in later versions. This version is only for us, for testing. Not even the letters we use here or there will remain the same. But at least you'll get the picture how the game will look.
By the way, the graphic style is the usual Redshift style: classic hand drawn, no 3D. I hope you'll like it. : )