1. Translation. Make something that will give a way to players to translate the game. Something like Google doc, where all lines are written and everybody can help with translation.
2. Map ajustments:
a) Bigger minimap (like 7x7).
b) Further map discovering (range where map is being drew where you looking), and same range at night.
c) World map is not colored at the start of game, but if player discovered a region fully, then it gets painted on world map (sea parts are colored from start).
d) Colored minimap.
e) Visible difference between tree and stump on minimap (because first is passable and second isn't), same with bushes and flovers (again because they have a game mech difference) and same with passable rivers.
f) If flower was collected it has different icon (it will change back when it grow up).
g) Enemies that you have seen appearing (and always stay) on minimap.
h) Smaller position icon on world map, like red dot. And above map pointer, that shows your gaze direction.
i) Name of world regions shows up only if player stood in that region or NPC said about it.
j) Scalable world map.
3. Sell all flowers button