Tue Aug 01, 2017 9:14 am
Tue Aug 01, 2017 4:20 pm
Tue Aug 01, 2017 7:07 pm
Catacomber wrote:Thanks got the thoughtful insights. HOLI was our first expansion and we added new material. Can't really change a lot about the old expansions though as porting is a tremendous work. You would be surprised at how many hours it takes just to get the old world playable. It would be easier for me to take these things into consideration making a new expansion and I would. About numbers in names. Those result from players who worked so hard to test those expansions Imfelt honoring them with an item with their full avatar name was fair but time has passed and I can certainly trim the numbers off in HOLII.
Wed Aug 02, 2017 12:03 am
Wed Aug 02, 2017 7:32 am
Catacomber wrote:The old knight was the old graphics. Can't use that in HD. Sylon can't redraw that many monsters as he's working on the Quest2 and his price for graphics is kinda high.
Wed Aug 02, 2017 5:24 pm
Wed Aug 02, 2017 9:37 pm
Catacomber wrote:This is not an inclusive list--
Substitute all non HD graphics, which includes finding suitable graphics, resizing them and testing them. Huge pain.
Replace all npc portraits that are nonHD. If I do this wrong, whole file could be corrupt.
Change most if not all npc's to be open day/night. Make sure all old npc's are properly male or female.
Look in all the game for old armorer signs because they are non HD and show up as black signs on Android. Huge pain.
Rebalance all the items, monsters and spells Huge pain.
Sylon made some trees that used to be passable, impassable so now there can be many, many places where the player can be trapped or not be able to get to a place, item or monster or npc. Mega-gigantic, killer pain.
Redo old quest lists because in early expansions they didn't give enough information. Big pain.
All new spells lose their animations-put them back.
Look for all the bone gates because they can only use one door now or they look really wierd. As bad a pain as looking for old armorer signs.
Add new material--the only fun part.
Thu Aug 03, 2017 3:48 am
Fri Aug 04, 2017 6:45 am
Fri Aug 04, 2017 5:07 pm
Fri Aug 04, 2017 6:31 pm
Catacomber wrote:Did you open the gate? You need General Belomor's Key. He's in the Battlements.
Fri Aug 04, 2017 6:40 pm
Sat Aug 05, 2017 2:26 am
Mon Aug 07, 2017 4:21 am
Catacomber wrote:Dr. Vlad's idea was that Zlatograd is a city under siege and most of its inhabitants fled. That's why it's so bare. Cities in other HOLs are more populated.
Will be interested to see your comments on Celtic Rift coming as soon as Apple approves it.
Mon Aug 07, 2017 4:31 pm
Fri Jan 10, 2020 11:03 am
Sun Jan 12, 2020 3:12 am
Tue Jan 14, 2020 3:08 pm
Wed Jan 15, 2020 3:09 am