Sat Jul 15, 2017 7:12 am
Sat Jul 15, 2017 7:45 am
Mon Jul 17, 2017 3:21 am
Elendil / Redshift wrote:I think we've already met. Welcome! Glad you've enjoyed the game and we'll surely try to make The Quest 2 even better.
As for the graphics "dev team": that's just Sylon. He drew both the old and the new.
Mon Jul 17, 2017 8:12 am
Mon Jul 17, 2017 10:59 pm
Sylon / Redshift wrote:Yep, I'm the one man army. : ) And yes, you're right, I'm also not proud of the new dragons. Those (and the ghouls) were the last monsters in the line and I had to hurry. Sorry about them. : ) Now for TQ2 I have a plenty of time so no more excuses. : )
As for Zarista expansions, some of those monsters are mine, some not. (And some from older Legacy assets, yes.)
Don't worry, everything will be better for TQ2. Both the graphics and game features/mechanics. Yes, it will have larger cities, and yes, even a metropolis. : )
Wed Jul 19, 2017 6:11 pm
Fri Jul 21, 2017 4:59 pm
Sat Jul 22, 2017 12:03 am
Sylon / Redshift wrote:1. Q2 will have no "personality" attribute - instead we made a few others. : ) (I also thought that personality was a little useless in Q1.)
2. As far as I remember alchemy is useful even after you learn how to craft full restoring potions. But in Q2 it will be better balanced of course. : )
3. Yes, Q2 will have some very expensive and rare ingredients.
4. It's not a bad thing, but will think about that in Q2.
5. In Q2 the whole magic system will be more polished. : ) (And much-much richer.)
6. In Q2 the combat will be realtime, not turn based. Also of course the monsters will have much better AI.
7. It's not a very bad thing but will think about it for Q2. : )
8-9-10. Yes, there will be an enchantment overhaul in Q2. : )
Also as far as I remember the light armor is more enchantable in Q1. At least this is the way I planned to make it in the base game and in its official expansion. So the armor/weapon with the biggest enchantment storage in the game is a light armor/weapon.
11. Yes, there will be some other ways in Q2 for making money. But you gave me one more good idea now - just wrote it in my todo list, thanks!
12. Additional crafting will be in Q2. : ) (And fishing, hunting, etc.)
13. Yes, in Q2 there will be a whole large guild system with trainers.
14. OK, we'll develop the repairing system further in Q2. : )
As you can see, we'll not make any notable changes for Q1 (we just do bugfixing nowadays), but most of your thoughts or ideas are already planned for Q2. But thanks for all the useful comments! If you have any more ideas for Q2, please post them in the Q2 thread so they will not lost and I can always keep an eye on them during the development.
Sun Jul 30, 2017 4:41 am
Sylon / Redshift wrote:1. Q2 will have no "personality" attribute - instead we made a few others. : ) (I also thought that personality was a little useless in Q1.)
2. As far as I remember alchemy is useful even after you learn how to craft full restoring potions. But in Q2 it will be better balanced of course. : )
3. Yes, Q2 will have some very expensive and rare ingredients.
4. It's not a bad thing, but will think about that in Q2.
5. In Q2 the whole magic system will be more polished. : ) (And much-much richer.)
6. In Q2 the combat will be realtime, not turn based. Also of course the monsters will have much better AI.
7. It's not a very bad thing but will think about it for Q2. : )
8-9-10. Yes, there will be an enchantment overhaul in Q2. : )
Also as far as I remember the light armor is more enchantable in Q1. At least this is the way I planned to make it in the base game and in its official expansion. So the armor/weapon with the biggest enchantment storage in the game is a light armor/weapon.
11. Yes, there will be some other ways in Q2 for making money. But you gave me one more good idea now - just wrote it in my todo list, thanks!
12. Additional crafting will be in Q2. : ) (And fishing, hunting, etc.)
13. Yes, in Q2 there will be a whole large guild system with trainers.
14. OK, we'll develop the repairing system further in Q2. : )
As you can see, we'll not make any notable changes for Q1 (we just do bugfixing nowadays), but most of your thoughts or ideas are already planned for Q2. But thanks for all the useful comments! If you have any more ideas for Q2, please post them in the Q2 thread so they will not lost and I can always keep an eye on them during the development.
6. In Q2 the combat will be realtime
Sun Jul 30, 2017 5:13 am
Sun Jul 30, 2017 7:41 am
Sun Jul 30, 2017 9:36 am
Sun Jul 30, 2017 10:16 am
Sylon / Redshift wrote:1. Q2 will have no "personality" attribute - instead we made a few others. : ) (I also thought that personality was a little useless in Q1.)
2. As far as I remember alchemy is useful even after you learn how to craft full restoring potions. But in Q2 it will be better balanced of course. : )
3. Yes, Q2 will have some very expensive and rare ingredients.
4. It's not a bad thing, but will think about that in Q2.
5. In Q2 the whole magic system will be more polished. : ) (And much-much richer.)
6. In Q2 the combat will be realtime, not turn based. Also of course the monsters will have much better AI.
7. It's not a very bad thing but will think about it for Q2. : )
8-9-10. Yes, there will be an enchantment overhaul in Q2. : )
Also as far as I remember the light armor is more enchantable in Q1. At least this is the way I planned to make it in the base game and in its official expansion. So the armor/weapon with the biggest enchantment storage in the game is a light armor/weapon.
11. Yes, there will be some other ways in Q2 for making money. But you gave me one more good idea now - just wrote it in my todo list, thanks!
12. Additional crafting will be in Q2. : ) (And fishing, hunting, etc.)
13. Yes, in Q2 there will be a whole large guild system with trainers.
14. OK, we'll develop the repairing system further in Q2. : )
As you can see, we'll not make any notable changes for Q1 (we just do bugfixing nowadays), but most of your thoughts or ideas are already planned for Q2. But thanks for all the useful comments! If you have any more ideas for Q2, please post them in the Q2 thread so they will not lost and I can always keep an eye on them during the development.
Mon Jul 31, 2017 4:47 am
Elendil / Redshift wrote:It's certainly something which we will be careful to tune.
And although it'll be realtime, it'll certainly won't be a "twitch-fest" We want it to be a "smoother", better version of what's in The Quest, to have a more natural flow and more options for tricks and traps.
Wed Aug 02, 2017 8:08 pm
Elendil / Redshift wrote:It's certainly something which we will be careful to tune.
And although it'll be realtime, it'll certainly won't be a "twitch-fest" We want it to be a "smoother", better version of what's in The Quest, to have a more natural flow and more options for tricks and traps.
Sun Aug 06, 2017 6:32 am
Mon Aug 07, 2017 4:16 am
Sylon / Redshift wrote:Yes, Pohdoh, at least currently we plan to make them (sneaking, backstab) possible in TQ2. : )
Mon Aug 07, 2017 4:40 am
Mon Aug 07, 2017 7:25 am
Catacomber wrote:I think you could do that even now if the npc were set up like that in the dialogue. You'd have to talk to them first. I'd imagine you'd like to talk to them first before just killing them? : ) Will try it in new expansion. : )