The Editor (Old)
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The Editor (Old)This topic has been superseded! For up to date information see: viewtopic.php?f=31&t=4952
There is an editor available for The Quest. It was used to create the worlds for the main game, as well as all expansions. The editor runs on Windows. It's free to use and can be downloaded from here: http://www.redshift.hu/quest/editor.zip We are providing it AS IS. It can be slow and it's quite buggy. We do NOT provide support. Please don't even ask. We might answer here on the forums, but please don't count on it. The forum is for the self help of editor users. There is some information available on the editor and on how the game works: http://www.redshift.hu/TheQuestEditor.pdf http://www.redshift.hu/TheQuestSystem.pdf To actually try out any expansion worlds you create, you'll need the original Windows (PC) version of The Quest. The freely available demo version is good for this (just set Matras as the connecting town). The Steam version also comes with the old original version. Any expansion you create is free to distribute to Quest users. However, it will only work on the Windows / Windows Mobile and Palm platforms. Only we can release expansions on the iOS platform. If you'd like to do that, please write to us. Before doing so, however, please consider that we would like to ensure that the expansion has a certain quality. The already released expansions should be an indicator to the minimum required. And regardless of expansion quality, we reserve the right to decide if an expansion will be released or not. This is not meant as discouragement, just please keep in mind there is absolutely NO guarantee we'll release an expansion, no matter how long you have worked on it or how good it might seem.
Re: The EditorIf anyone needs any help I am active here and able to help with most things (making my own expansion already) so yeah. Also if you do need help it is sometimes eaier to upload your expansion so I can download and see where the problem is.
You have 20 save slots use them all. Save after every quest, save before going into a dungeon, save, save save!!
Re: The EditorThis is for non-commercial use only right?
Re: The Editor
Actually, you are free to sell your expansion, however I don't think there are too many people who play The Quest on non iOS platforms, let alone who would buy a new expansion. This was always the case for The Quest (and Legacy), I think that's how Zarista Games started for example. But as I've written, to release on iOS, we would have to work on it. That means to release it for money we'd need to create a contract. Technically, even if the expansion is released for free, we could create a contract, but I don't think that's necessary. If you trust us not to claim the expansion for our own and try to make money from it, there is not much danger in it.
Re: The EditorSweet.... I'm gobna *attempt to make an expansion for myself with my awesome scripter; my dad
Re: The EditorWell it aint like any other scripting lanugauge all custom commands so having scripting experience wom't help a huge deal IMO.
You have 20 save slots use them all. Save after every quest, save before going into a dungeon, save, save save!!
Re: The Editor
C++? Training in most languages?
Re: The EditorIt is a custom language it only follows the logic of laying out the commands of normal coding. Whole new set of commands to learn.
ignore just me misremembering something I read. You have 20 save slots use them all. Save after every quest, save before going into a dungeon, save, save save!!
Re: The Editor
Yeah, all the good companies like ea do that. (and redshift.)
Re: The Editor
It's not a custom language at all--it's C and C++---very easy. : )
Re: The EditorOh right haha well woops.
You have 20 save slots use them all. Save after every quest, save before going into a dungeon, save, save save!!
Re: The Editor
All the more easy!
Re: The Editor
Honestly, if I ever make an expansion that you deem worthy of iOS, I wouldn't want any cut of the profits. Just sayin.
Re: The Editor
Same here, considering that the quest is excellent anyways... It's an honor to produce an expansion for it.
Re: The EditorI've done some programming in the past. Used to program AutoCAD menus for the different engineering companies I worked for. Is it harder than that to learn?
Re: The EditorIt seems there is some interest in doing this. Why not create a forum for a new expansion? All of us could go there and start posting code and map ideas. We could share email addresses (safely, somehow) and start working on one. I'm in.
Re: The EditorTurtleman: it's like C+ I think, with easy scripting. Even I could make with it anything I wanted, and I'm absolutely not a programmer type of person. : ) If you need help, just ask. (I recommend the "How to use the editor" topic for this.)
You can start a new topic/forum here at any time for any expansion if you like. I think there is already a topic for this, Unknown_Z opened one for his own expansion. But if you like to have a common forum where anybody can post any ideas for one common expansion, just make one.
Re: The EditorSylon, can you clarify something for people using the editor---I found long ago that if I put down a lot of floor (roads)--they show up as yellow in the editor---people would crash when stepping there while playing on mobile and sometimes the game would pixelate there. I know the editor has graphic limits and I learned some of that the hard way==but what about this---I haven't used much of the roads because I had players crashing when i did. Can the editor handle a lot of roads in a specific map? I've found that it can't.
Re: The EditorI'm not sure what do you mean - there can be three floor layers on a specific spot. The standard base floor, the floor you place onto it, and the road. (The third layer is the orange one in the Editor.) Check the base game's world, there is no problem with those floors/roads. At least I never had any problems with that.
Or you mean you wanted to place too many floor spots beside each other on a map, like when you build a large field from roads?
Re: The EditorI't not me. I know not to overload graphics in the editor and what little tiny things might cause a graphics overload, like too many monsters in a square----but someone sent me a file and the map was hard to open and regenerate---it looked pixelated---when I got it open, I noticed they had a large amount of the orange roads. I posted this for them not me. : ) When I did use a lot of the orange in HOLII, it crashed when my betatesters stepped on them---that was a long time ago--and I took them out. But this post is for someone who likes those orange roads. A lot of them!! And all next to each other like a big field.
Re: The EditorOK, so now I'll clarify this:
Dear editor users, please don't use too many orange roads at once! : ) Just when it's really necessary above the normal 'floor' type. It's OK for roads but not for large fields. Is that OK? : )
Re: The EditorI hope someone I know who's making an expansion reads that and takes it seriously. : )
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